A good tavern is the heart and soul of a community – a place for drama and intrigue, shoddy deals and outrageous meals. A place for peasants to relax, travellers to rest and heroes to plan their next daring adventure. But what of the unsung heroes of it all – the tavern keepers?
In Tavern Keeper you manage a tavern, building, bartering, cooking and cleaning your way to success in a humorous fantasy world. Starting out with a shell of a tavern in the backwaters of the kingdom, you build rooms, place items, stock the larder and hire staff to satisfy the demands of the oddball locals and misfit heroes that stumble through your door. Run your business well and you’ll progress to larger taverns with more demanding patrons where you’ll need to expand your offerings to include new meals, drinks, rooms and services.
I work with the Spooky Doorway crew, where I design and pen the point-and-click’y adventures of Detective Francis McQueen and his bumbling sidekick Patrick Dooley as they investigate the strange(ly light-hearted) Lovecraftian going-ons of fictional US city, Twin Lakes. A ‘monster-of-the-week’ styled series of short adventure games, coming first to (PC via Steam) and later to mobile devices and maybe even consoles (if you pray to the right elder gods).
Finally, my wife and I are making One Last Sunset , a story about betrayal and revenge set in a post-apocalyptic world with Wild West overtones.
We consider the game to be an adventure-RPG, taking problem solving and exploration from the former and combining them with sandbox elements, choice and consequences from the latter. All rolled in with a ticking clock goal – you have only a 72 (in-game) hour window to get find and kill the man who betrayed you.
Our goal is to create a game that explores a region more thoroughly than most RPGs can, within a playtime that is accessible to those who can’t throw 40+ hours at the heavy-hitters of the genre. We’re having a lot of fun putting it all together. The world is fun as hell to work in, inspired by art we like, cool characters we meet in real life, the Wild West, lots of other indie games and, of course, all things post-apocy out there. We’re even playing around with a table-top RPG version of the game.
It’s a passion project, so it’ll take a while to complete but we hope you’ll enjoy the journey as much as we will 🙂