Writer and co-designer
One Last Sunset is a story about betrayal and revenge set in a post-apocalyptic world with Wild West overtones.
We consider the game to be an adventure-RPG, taking problem-solving and exploration from the former and combining them with sandbox elements, choice and consequences from the latter. All rolled in with a ticking clock goal – you have only a 72 (in-game) hour window to get find and kill the man who betrayed you.
Our goal is to create a game that explores a region more thoroughly than most RPGs can, within a playtime that is accessible to those who can’t throw 40+ hours at the heavy-hitters of the genre. We’re having a lot of fun putting it all together. The world is fun as hell to work in, inspired by art we like, cool characters we meet in real life, the Wild West, lots of other indie games and, of course, all things post-apocy out there. We’re even playing around with a table-top RPG version of the game.
It’s a passion project, so it’ll take a while to complete but we hope you’ll enjoy the journey as much as we will. You can find out more at onelastsunsetgame.com